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sparky4(R)

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hell,
07.07.2013, 05:04
 

Help me with making Project 16! (Developers)

I am making a 2D tile based game engine for DOS

Can you help me make the tile system?

The restriction is that the engine has to be 16 bit!
The code has to be efficient to run on a 286....

http://4ch.mooo.com/gitweb/?p=16.git;a=snapshot;h=d8212065e78a78a5feb0d80f7e54c546833c3d5a;sf=tgz

You need open watcom to compile the code.

If you make any changes to the code and want to apply them please link me a compressed file of the 16 directory!

I can handle the Hardware Code...
But the game engine code..... confuses the shit out of me!

IF you know of a Free Open Source game (graphics or sound or game code...) library that is 16 bit and is in C or C++ please let me know here too!

I am stuck in this ode because I lack experience and knowlage about C++ object oriented Programming and game engine code
But I am VERY good at Regular C and it's synthax!

Please help me!

---
CRAZY wwww

Rugxulo(R)

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Usono,
08.07.2013, 19:04

@ sparky4

Help me with making Project 16!

> I am making a 2D tile based game engine for DOS

You mean graphical? For which video mode(s)?

> Can you help me make the tile system?

Unlikely, but there are various libs and toolkits out there.

> The restriction is that the engine has to be 16 bit!
> The code has to be efficient to run on a 286....

Okay.

> I can handle the Hardware Code...
> But the game engine code..... confuses the shit out of me!

Is it not documented? Are there no examples?

> IF you know of a Free Open Source game (graphics or sound or game code...)
> library that is 16 bit and is in C or C++ please let me know here too!

For 16-bit, that may be tougher, but there are still many projects out in the wild (of varying degrees of quality).

> I am stuck in this ode because I lack experience and knowlage about C++
> object oriented Programming and game engine code
> But I am VERY good at Regular C and it's synthax!

If you don't grok C++, then don't use C++ (or associated toolkits that do).

Or maybe you just need to brush up on C++ stuff? Thinking in C++

sparky4(R)

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hell,
09.07.2013, 04:26

@ Rugxulo

Help me with making Project 16!

> > I am making a 2D tile based game engine for DOS
>
> You mean graphical? For which video mode(s)?

yes for VGA and EGA

> > Can you help me make the tile system?
>
> Unlikely, but there are various libs and toolkits out there.

Where?

> > I can handle the Hardware Code...
> > But the game engine code..... confuses the shit out of me!
>
> Is it not documented? Are there no examples?

no and no! There is no examples that are related to mine... ><

> > IF you know of a Free Open Source game (graphics or sound or game
> code...)
> > library that is 16 bit and is in C or C++ please let me know here too!
>
> For 16-bit, that may be tougher, but there are still many projects out in
> the wild (of varying degrees of quality).

ok

> > I am stuck in this ode because I lack experience and knowlage about C++
> > object oriented Programming and game engine code
> > But I am VERY good at Regular C and it's synthax!
>
> If you don't grok C++, then don't use C++ (or associated toolkits that
> do).
>
> Or maybe you just need to brush up on C++ stuff?
> Thinking in
> C++

I should study C++ more...

---
CRAZY wwww

Guti(R)

Homepage

03.10.2013, 16:47

@ sparky4

Help me with making Project 16!

You can take a look at any 16 bit open source game, such as Wolfstein 3D, or better, start looking at some low level tutorials.

I can recommend the SWAG ones: http://kd5col.info/swag/EGAVGA/index.html and the Asphixia ones: http://archive.gamedev.net/archive/reference/listed82.html?categoryid=130

Regards.

> > > I am making a 2D tile based game engine for DOS
> >
> > You mean graphical? For which video mode(s)?
>
> yes for VGA and EGA
>
> > > Can you help me make the tile system?
> >
> > Unlikely, but there are various libs and toolkits out there.
>
> Where?
>
> > > I can handle the Hardware Code...
> > > But the game engine code..... confuses the shit out of me!
> >
> > Is it not documented? Are there no examples?
>
> no and no! There is no examples that are related to mine... ><
>
> > > IF you know of a Free Open Source game (graphics or sound or game
> > code...)
> > > library that is 16 bit and is in C or C++ please let me know here too!
> >
> > For 16-bit, that may be tougher, but there are still many projects out
> in
> > the wild (of varying degrees of quality).
>
> ok
>
> > > I am stuck in this ode because I lack experience and knowlage about
> C++
> > > object oriented Programming and game engine code
> > > But I am VERY good at Regular C and it's synthax!
> >
> > If you don't grok C++, then don't use C++ (or associated toolkits that
> > do).
> >
> > Or maybe you just need to brush up on C++ stuff?
> > Thinking
> in
> > C++

>
> I should study C++ more...

---
Visit my personal blog at http://www.javiergutierrezchamorro.com

sparky4(R)

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hell,
10.10.2013, 17:25

@ Guti

Help me with making Project 16!

> You can take a look at any 16 bit open source game, such as Wolfstein 3D,
> or better, start looking at some low level tutorials.
>
> I can recommend the SWAG ones: http://kd5col.info/swag/EGAVGA/index.html
> and the Asphixia ones:
> http://archive.gamedev.net/archive/reference/listed82.html?categoryid=130
>
> Regards.

Thank you!

I will look into them!

also i will experiment alot with mode X!

---
CRAZY wwww

sparky4(R)

Homepage E-mail

hell,
10.10.2013, 17:38

@ Guti

Help me with making Project 16!

Crap
I do not know pascal at all!

><;

---
CRAZY wwww

Rugxulo(R)

Homepage

Usono,
10.10.2013, 22:50

@ sparky4

Help me with making Project 16!

> Crap
> I do not know pascal at all!
>
> ><;

http://www.taoyue.com/tutorials/pascal

http://www.oocities.org/siliconvalley/park/3230/pas/pasles00.html

http://www.standardpascal.com/

http://en.wikipedia.org/wiki/Comparison_of_Pascal_and_C

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