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Rugxulo(R)

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Usono,
23.01.2014, 00:25
 

Freedoom 0.8 (Announce)

2014-01-01: Freedoom 0.8 released!

"Those responsible for the lack of releases since too long ago have been sacked. Not really, but enjoy a shiny new release, and we'll promise to stop with the -rc and -beta stuff from here on!"

Website: http://www.nongnu.org/freedoom/

(N.B. This is data (maps) only, basically a free total conversion. Vanilla Doom engines won't work, so you have to use a Boom-compatible one, e.g. Boom, MBF, SMMU, or Eternity.)

Rugxulo(R)

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Usono,
01.11.2014, 19:54

@ Rugxulo

Freedoom 0.9

2014-10-14: Freedoom 0.9 released!

"This version represents rather large, sweeping changes to Freedoom, easily one of the best releases we?ve had in years and we are extremely proud to be able to release it for all to enjoy!

* New file names no longer conflict with Doom's

* FreeDM and Phase 1 have grown out of the shadows of the project and have seen rapid advances.

* New text font to replace the old one in all menus, in-game text, and status-bar HUD.

* New zombie, shotgun zombie, and assault tripod sprites by a skilled pixel artist.

* New sounds for the dark soldier.

* More complete support for Final Doom mods, adding many more textures missing to support mods for both TNT: Evilution and The Plutonia Experiment.

... and there are many, many more changes, too long to mention here, but it?s more fun to play than to read, isn?t it?"

Website: http://www.nongnu.org/freedoom/

Download: https://github.com/freedoom/freedoom/releases/download/v0.9/freedoom-0.9.zip (18 MB)

(N.B. A quick test under DOSEMU only showed Boom to work properly, and you need to explicitly state "-iwad freedoom1.wad" or *2.wad or similar.)

Rugxulo(R)

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Usono,
23.12.2015, 06:10

@ Rugxulo

Freedoom 0.10

2015-12-15: Freedoom 0.10 released

"
Another large update to Freedoom, representing many changes to the game, giving a better feel for being an independent game and fleshing out neglected areas of the project. We?re not done yet, but close!

* Brand new status bar.

* New sprites for the serpent and orb monster.

* New HUD graphics for the single- and double-barrel shotguns, missile launcher, and SKAG.

* New pain sounds for many monsters and the player.

* New maps in Phase 1 and Phase 2.
"

Website: http://freedoom.github.io/index.html

Download: https://github.com/freedoom/freedoom/releases/download/v0.10/freedoom-0.10.zip (18 MB)

Rugxulo(R)

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Usono,
09.01.2016, 03:55

@ Rugxulo

Freedoom 0.10.1

2015-12-23: Freedoom 0.10.1 released

"
Only a week, and we have a minor point release. This repairs an incompatibility discovered with Phase 1 in C3M7 while running in Boom 2.02. It also includes a fully-completed set of sprites for the flame bringer in Phase 2 and FreeDM.
"

Website: http://freedoom.github.io/index.html

Download:
https://github.com/freedoom/freedoom/releases/download/v0.10.1/freedoom-0.10.1.zip (18 MB)

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