Back to home page

DOS ain't dead

Forum index page

Log in | Register

Back to the forum
Board view  Mix view

Daikatana (DOSX)

posted by Rugxulo(R) Homepage, Usono, 03.06.2012, 00:34

It's very obvious that some of the so-called "failure" of this game is exaggerated.

(quoting Wikipedia):

> Ion Storm showed Daikatana at E3 in June 1997. The engine was still
> running in a software mode, and looked outdated and unimpressive. At
> the same time, id Software was debuting their Quake II game engine,
> featuring hardware acceleration and innovative visuals. Romero
> realized that they were falling behind technologically. The Christmas
> 1997 deadline was quietly dropped, and the new plan was to keep
> creating the content for the game, and switch to the Quake II engine
> as soon as it was ready. The game was rescheduled for a March 1998 release.

Does anyone believe that bullcrap? There's no way the Quake engine (debuted in June 1996) could have been "outdated and unimpressive" in only one year. This was just before Doom was open sourced too, and people were still gaga over that engine, which was (technologically) much "worse."

 

Complete thread:

Back to the forum
Board view  Mix view
15115 Postings in 1359 Threads, 249 registered users, 19 users online (0 registered, 19 guests)
DOS ain't dead | Admin contact
RSS Feed
powered by my little forum