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Daikatana (DOSX)

posted by RayeR(R) Homepage, CZ, 05.06.2012, 21:12

> But it is interresting that in case if 3D hardware is not available (like
> under HX-DOS) it does not use usuall "pixelisation" but texture blurring is
> done in software. (what is, of course, slow)

I think it is due to software emulation in opengl32.dll. Normally when 3D OGL capable accelerator is present, OGL API calls are passed to driver and to hardware. If not, it's emulated and this is of course very slow. I remember when I was trying to play GLQuake without a 3D card and it also run with filtered textures but ~1FPS...
Interesting is that Unreal game had very good software renderer, that can do quite nice gfx on non-3D VGA with playable speed.

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DOS gives me freedom to unlimited HW access.

 

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