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LodePaint (under HX) (Emulation)

posted by bocke(R), 07.07.2013, 15:53

> > This question probably requires it's own topic, but...
> >
> > Is there a C/C++ API for HX libs usable with DJGPP and/or OWatcom. Would
> it
> > be possible to compile some of the WIN32 libs or software natively (for
> > HX)? Would it be possible to use some WINE/ReactOS sources?
> >
> > Just brainstorming. Sorry if I'm out of place in this topic. :-)
> Couldn't
> > hold out the question because there might be an answer. ;-)
>
> I didn't want to answer because I'm not totally familiar with it. I was
> hoping Japheth would explain. Well, here goes nothing! :-)
>
> There is some C library support in HXDEV for PE (Win32 API?) stuff in DOS.
> It too complicated to understand (by me) fully, but check HXDEV*.ZIP's LIB/
> and LIBOMF/ subdirectories (e.g. static Win32 emulation libs: dkrnl32s.lib,
> dadvapis.lib, dgdi32s.lib, duser32s.lib).
>
> I assume that's what you meant. If not, be more specific which apps or what
> you want to compile. (See OWSUPP/readme.txt concerning "hxdos" and "hxnts"
> targets.)

That. Thanx. :)

For example, you could compile SDL *for* HX and then compile "your favorite SDL app" with that, making it run natively on DOS (using HX API) and eliminating "msvcrt" problems.

 

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