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Rugxulo(R)

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Usono,
04.08.2013, 03:52
 

Future Crew's Second Reality demo (public domain sources) (Developers)

https://github.com/mtuomi/SecondReality

"
Source code and data of Second Reality by Future Crew in 1993

This release is made to celebrate the 20th anniversary of the demo.

Wikipedia links :

Future Crew Second Reality

This is free and unencumbered software released into the public domain.
"

glennmcc(R)

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North Jackson, Ohio (USA),
04.08.2013, 06:33

@ Rugxulo
 

Future Crew's Second Reality demo (public domain sources)

> https://github.com/mtuomi/SecondReality
>
> "
> Source code and data of Second Reality by Future Crew in 1993
>
> This release is made to celebrate the 20th anniversary of the demo.
>
> Wikipedia links :
>
> Future Crew Second
> Reality
>
> This is free and unencumbered software released into the public domain."


Thank you for the info.

IMO, "Second Reality" is the best ever demo.
(stiil have it here and watch it quite often)

I'll now add he SRCs to my archive.

---
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http://glennmcc.org/

Zyzzle(R)

05.08.2013, 01:40

@ Rugxulo
 

Future Crew's Second Reality demo (public domain sources)

Hey, I remember when this came out. It was the coolest thing. Assembly '93 and '94 were back in the golden days. GUS was the card to have and its wavetable synthesis was hip when everyone else was using OPL2 / OPL3. And the wonderful .MOD and .S3M files and Purple Motion was the greatest musician!

The prizes were awesome and there was some real talent. Those programmers and the 'scene knew what real optimization in code was. Where has all that talent gone?

Is anyone still around in this forum who remembers the magic of those days?

Rugxulo(R)

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Usono,
05.08.2013, 07:32

@ Zyzzle
 

Future Crew's Second Reality demo (public domain sources)

> Purple Motion was the greatest musician!

Both Purple Motion and Skaven were very talented. I don't remember which one's website I visited many years ago, but I liked a few of his songs (Mosquito, Catch the Elf).

> The prizes were awesome and there was some real talent. Those programmers
> and the 'scene knew what real optimization in code was. Where has all that
> talent gone?

A lot has changed in the tech world, but some of them moved on to more commercial projects, e.g. Alan Wake.

> Is anyone still around in this forum who remembers the magic of those days?

Not me, or at least I wasn't directly involved. The resident DOS demoscene expert is Trixter (e.g. MindCandy DVDs), though I don't think he frequents here.

http://www.oldskool.org/
http://www.hornet.org/
http://www.scene.org/

Arjay(R)

05.08.2013, 18:58

@ Rugxulo
 

Future Crew's Second Reality demo (public domain sources)

> > Purple Motion was the greatest musician!
:))

> Both Purple Motion
> and Skaven were very
> talented. I don't remember which one's website I visited many years ago,
> but I liked a few of his songs (Mosquito, Catch the Elf).
>
> > The prizes were awesome and there was some real talent. Those
> programmers
> > and the 'scene knew what real optimization in code was. Where has all
> that
> > talent gone?
> A lot has changed in the tech world, but some of them moved on to more
> commercial projects, e.g. Alan Wake.

Yup, mostly now using their talent in other places, e.g. Futuremark, Remedy Entertainment, Paypal, Game development. Regarding 2nd Reality: Youtube: Making of Second Reality / Future Crew is also interesting. Likewise Youtube: 9 fingers / spaceballs (making of)

> > Is anyone still around in this forum who remembers the magic of those
> days?
> Not me, or at least I wasn't directly involved.
Yes, I still fondly remember those days as I used to do some distribution on my own BBS but also between BBS's, e.g. I would download from a BBS abroad then upload to another, e.g. the excellent Sound and Vision BBS by Rob Barth (UK). The group I co-founded wasn't known for much and just at the point that as we had really improved (stuff that never got released) we went our separate ways, e.g. several of us got new jobs (one in the games industry as it happens). Went to a few demo parties (UK and abroad), met some truely amazing people and saw some incredible things first hand. Certainly has influenced me in many ways, e.g. I remember someone coding directly in opcodes on a custom made slimline C64 laptop - this was when the average laptop had only recently started to get small. Seeing things like that made me improve my own skills a little and admire the dedication of people.

> The resident DOS demoscene expert is Trixter (e.g. MindCandy DVDs),
> though I don't think he frequents here.
Agree re Trixter, see PC Demos Explained. Trixter's blog, Oldskooler ramblings is always interesting in the same way that Raymond Chen's blog is interesting.

Trixter probably lurks certainly I've emailed him the odd link to here, so I know he's aware of the BTTR forum. Haven't swapped emails for a while though.

RayeR(R)

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CZ,
05.08.2013, 04:00

@ Rugxulo
 

Future Crew's Second Reality demo (public domain sources)

> https://github.com/mtuomi/SecondReality
> Source code and data of Second Reality by Future Crew in 1993
> This release is made to celebrate the 20th anniversary of the demo.

Nice to see this. I also like this demo very much, it was one of those started interest me in demoscene when I watch it on my 1st PC (486) in 1995/96. Later I tried to make a small tribute to 2nd reality for Canon PowerShot camera
http://pouet.net/prod.php?which=19009. I gave permission to Fay to present it on Chaos Constructions 2005. Maybe if I had the source and data files that time I could made larger demo port...

---
DOS gives me freedom to unlimited HW access.

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