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Laaca(R)

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Czech republic,
26.08.2015, 20:06
 

Quake1 and Quake2 now support 3DFX in DOS! (Announce)

Today I looked into pages of creators of Quake1 and Quake2 ports for DOS and I couldn't believe my eyes. The changelogs say that the 3DFX support was added.

I have the Voodoo1 card in my Pentium II 300 computer so I indeed tried both games.
And it is awesome - it works! Yeah!

Especially Quake2 looks just amazing and the gameplay is fast.
Quake1 looks worse, maybe the software renderer looks even better than blurred 3DFX but we have the choice.
What is worse is fact than in Quake1 in 3DFX mode is the gameplay affected by often harddisk loading. When I enter new location the framerate falls down as the harddisk works.
The acceptable solution is suprisinlgy not copying the game into harddisc but alternative DPMI server which does not use disc swapping.

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DOS-u-akbar!

RayeR(R)

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CZ,
27.08.2015, 00:23

@ Laaca
 

Quake1 and Quake2 now support 3DFX in DOS!

> The acceptable solution is suprisinlgy not copying the game into harddisc
> but alternative DPMI server which does not use disc swapping.

Did you mean RAM-disc?
Also for CWSDPMI you can disable swap.
I also think that lowres textures looks better square blocked than blurry. I have tried e.g. 3Dfx patch for Blood but I cannot play it long as the blur iritated me a lot. Also 3Dfx voodoo 1 doesn't support better than 640x480, maybe 800x600 in some cases, which was fine on old 14" CRT but not so fine on large 21" LCD so I rather run software renderer in native resolution :)

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DOS gives me freedom to unlimited HW access.

Laaca(R)

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Czech republic,
27.08.2015, 07:22

@ RayeR
 

Quake1 and Quake2 now support 3DFX in DOS!

> Did you mean RAM-disc?

Eh, yes, I meant RAM-disc.

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DOS-u-akbar!

Rugxulo(R)

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Usono,
28.08.2015, 04:22

@ Laaca
 

Quake1 and Quake2 now support 3DFX in DOS!

> What is worse is fact than in Quake1 in 3DFX mode is the gameplay affected
> by often harddisk loading. When I enter new location the framerate falls
> down as the harddisk works.
> The acceptable solution is suprisinlgy not copying the game into harddisc
> but alternative DPMI server which does not use disc swapping.

You can do several things:

1). manually load "cwsdpmi -s-" (or put that in a .bat, e.g. RUN.BAT)
2). manually load "cwsdpr0" (or "hdpmi32") instead
3). disable swapping permanently in CWSDPMI.EXE via CWSPARAM.EXE (which just changes the swapfile drive letter from 'c' to '\0')
4). if you don't want to modify your global (e.g. %DOSDIR%\cwsdpmi.exe) binary, you can put another local copy in the same subdir as the game .EXE itself, and it should use that one instead, by default
5). IIRC, Quake has the same cmdline param as UHexen2, e.g. "-mem 64" to limit total DPMI used by the game itself

Rugxulo(R)

Homepage

Usono,
25.09.2015, 08:35

@ Laaca
 

Quake1 and Quake2 now support 3DFX in DOS!

> Today I looked into pages of creators of Quake1 and Quake2 ports for DOS
> and I couldn't believe my eyes. The changelogs say that the 3DFX support
> was added.
>
> I have the Voodoo1 card in my Pentium II 300 computer so I indeed tried
> both games.
> And it is awesome - it works! Yeah!

http://virtuallyfun.superglobalmegacorp.com/2015/0...-dos-pt5-3dfx-gamespy-quake-2-and-the-universe/

> (Sep. 17, 2015):
>
> To recap, Q2DOS from the last time we talked now has:
>
> * 3DFX Rendering with Mesa v6.4.3 for all Voodoo cards.
> * Separated renderer so it is no longer statically linked.
> * GameSpy is now a DXE.
> * WAV streaming, which is practically free as opposed to the OGG format.

Laaca(R)

Homepage

Czech republic,
26.09.2015, 13:34

@ Rugxulo
 

Quake1 and Quake2 now support 3DFX in DOS!

I upgraded from my Voodoo1 card to Voodoo2 and I have to say that Quake2 looks even better with that. Now I can play in 800x600 and the color effect are much nicer.
Quake1 doesn't differ much, however.

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DOS-u-akbar!

RayeR(R)

Homepage

CZ,
26.09.2015, 13:52

@ Rugxulo
 

Quake1 and Quake2 now support 3DFX in DOS!

Nice, I must also try again my 3Dfx Voodoo 1, I have it still in my old PPro 200 PC...

BTW I was trying to play multiplayer with latest Q2DOS, connected to some server with real players and found it's f*cking laggy. It may be hundreds of ms. I was almost dead by rocket or railgun before I can see something. Also it was quite hard to kill someone with this guns. In singleplayer it's not problem I have enough FPS. Network connection is also fast but the driver or wattcp stack or Q2D itself code slow down it to near unplayable level. I played on real HW, maybe in emulator it's better but this loose point to run in emulator where can run native.

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DOS gives me freedom to unlimited HW access.

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