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Laaca(R)

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Czech republic,
05.11.2019, 19:50
 

DOS port of Eduke32 (Announce)

We all know that old good Duke Nukem 3D was ported to windows and the new engine got the name Eduke32 and it was in several directions extended.
And know the Eduke32 was backported to DOS.
So there is a possibility to play in DOS all the fantastic total conversions of Duke3D.

Binaries and more info here and here

---
DOS-u-akbar!

RayeR(R)

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CZ,
11.11.2019, 11:46

@ Laaca
 

DOS port of Eduke32

Nice, but does it work for you?
I got only instant crash in MS-DOS 6.22, log file is empty :(

I:\DUKE3D>EDUKE32.EXE                                                         
Exiting due to signal SIGSEGV
General Protection Fault at eip=0000d12a
eax=ffcb8000 ebx=00000001 ecx=ffcb8140 edx=00400000 esi=00e0ea88 edi=0000000c
ebp=00e0e7b8 esp=00e0e6c0 program=I:\DUKE3D\EDUKE32.EXE
cs: sel=00a7  base=00400000  limit=00e1ffff
ds: sel=00af  base=00400000  limit=00e1ffff
es: sel=00af  base=00400000  limit=00e1ffff
fs: sel=008f  base=000185f0  limit=0000ffff
gs: sel=00bf  base=00000000  limit=0010ffff
ss: sel=00af  base=00400000  limit=00e1ffff
App stack: [00e0e860..00d8e864]  Exceptn stack: [00d8e7b0..00d8c870]

Call frame traceback EIPs:
  0x0000d12a
  0x0021553a

---
DOS gives me freedom to unlimited HW access.

tkchia(R)

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12.11.2019, 16:12

@ RayeR
 

DOS port of Eduke32

Hello RayeR,

> > I:DUKE3D>EDUKE32.EXE
> Exiting due to signal SIGSEGV
> General Protection Fault at eip=0000d12a
> eax=ffcb8000 ebx=00000001 ecx=ffcb8140 edx=00400000 esi=00e0ea88
> edi=0000000c
> ebp=00e0e7b8 esp=00e0e6c0 program=I:DUKE3DEDUKE32.EXE
> cs: sel=00a7 base=00400000 limit=00e1ffff
> ds: sel=00af base=00400000 limit=00e1ffff
...

Works for me on FreeDOS + JEMMEX --- I managed to get to a "Found no recognized game data!" error message. The error message you mentioned suggests that eduke32.exe was doing something that the resident DPMI server (whatever that might be) did not like.

Thank you!

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