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Memory mapped devices from real mode (Developers)

posted by Rugxulo Homepage, Usono, 03.03.2020, 06:11

AFAIK, nearptr stuff (and CWSDPR0) originally were used for Quake 1 back in 1996. They wanted something moddable and used DJGPP (2.00 beta3 or whatever, unfinished) by cross-compiling atop quad-core Alphas, I think. (Who knows what rendering or whatever was required for levels or graphics.) Eventually, they just wrote wimpy QuakeC instead of trying to link with DJGPP itself. Doom source ports for DOS use DJGPP plus Allegro, though.

 

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