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DWED first alpha (Announce)

posted by Laaca Homepage, Czech republic, 10.11.2020, 11:50

I have maybe a feature request ;-)
In many years ago I was writting a game named Jupir 2
As a main level desinging tool I used my own editor for placing sprites into game world.
This editor generated a text file describing the level.
And one day I needed a feature for tight connection with a external program - text editor - which would allow to edit some details just in the textfile level -- not all aspect was possible to edit just from editor itself.

The idea was something like placing the mouse cursor over desired sprite, press Shift-Rmouse button and voila, the text editor appears with cursor on line describing the desired sprite.

The main problem was of course a cooperation between my leveleditor and the ordinal texteditor. I thought that it will be easily solved by arteficial pre-filling the keyboard buffer - running the texteditor and to let him exacute the simulated keystrokes from keyboard buffer.

Suprisingly most of these text editors zeroes the keyboard buffer and I found only one usable text-editor. It was the text editor Boxer.

Everything you can see in the devel package

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DOS-u-akbar!

 

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