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DOS32AWE - RAM wavetable MIDI possible for PM games under DOS (Announce)

posted by Japheth Homepage, Germany (South), 14.01.2026, 08:49

> I though about IO port trapping in pmode like in case of sbemu/vsbhda via
> qpiemu and forwarding to realmode aweutil replacing the need of DOS32AWE
> and enabling run such pmode games with JEMM loaded (DOS32AWE is not
> compatible with EMM/JEMM/QEMM as stated in readme).

Just looked a bit into the DOS32AWE "source code": it's an IDA disassembly, absolutely awful!

It's not explained what this program does to make pm games compatible with AWEUTIL, but I'm pretty sure that it doesn't enable port trapping - that's too complex to be added to a disassembly. Perhaps it just ensures that NMI is routed to real-mode? That's something that HDPMI does as well. Also possible is that it uses debug IO watchpoints - this could easily be checked ...

---
MS-DOS forever!

 

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