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DOS32AWE - RAM wavetable MIDI possible for PM games under DOS (Announce)

posted by Japheth Homepage, Germany (South), 25.01.2026, 08:47

> I tried with WIP JEMM from Github (compiled some hours ago).

Jemm v5.86 is now final. Shouldn't make much difference, though.

> Now Doom1 starts with JEMM+aweutil without exception but hangs soon within
> a minute during game play like with cwsdpmi before. Doom2 hangs sooner
> after a few notes play in game menu...

HDPMI does now optionally support robust NMI handling.

However, I don't want to release another hdpmi binary - you'll have to create it on your own ( that little aptitude test also singles out pure gamers that report "it doesn't work"-errors ). You'll have to modify file HDPMI32.MAK:


AOPT   = -nologo -c -Cp -Sg -D?32BIT=1 $(AOPTD) -I$(INC32DIR) -Fl$* -Fo$* -D?PE -D?WDEB386=1 -D?JHDPMI=1 -D?NMISAFE=1


Furthermore, another program is needed: since the DOS/4GW extender isn't exchanged, one has to ensure that NMIs are routed to real-mode. I named it AWEMIDI, can be downloaded from here.

Usage is somewhat similar to DOS32AWE, but more flexible - run "AWEMIDI -?" to see the options.

---
MS-DOS forever!

 

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