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DOS32AWE - RAM wavetable MIDI possible for PM games under DOS (Announce)

posted by Japheth Homepage, Germany (South), 26.01.2026, 03:29
(edited by Japheth on 26.01.2026, 03:40)

> jemm only : doom hangs soon after game start during play
> jemm + awemidi : doom hangs at startup on black screen after switch to gfx
> mode
> jemm + awemidi -2 : doom hangs in game menu after few notes play
> jemm + hdpmi -r +awemidi -2 -doom hangs in game menu after few notes play
> jemm + dos32awe : doom runs ok

:-D

That doesn't sound like you managed to create the proper HDPMI variant. The file size is no clear indication since it's a PE file with section alignment.

To check that you succeeded: open any of the .lst files in STD32 (Switch.lst or pagemgr.lst) and search for ?NMISAFE. You should finally find this line:


?NMISAFE . . . . . . . . . . . .        Text  1


Btw, the "-2" option is meant to be used for DESCENT - I'm now pretty sure that it's a bug in this game only, not in the DOS/4G extender.

The loading sequence is:
1. JemmEx in config.sys
2. AWEUTIL
3. optional: HDPMI32 (optional with -r and/or -x2 switches)

Then either
4. awemidi.exe
5. <game binary>
or
4. awemidi <game binary>

---
MS-DOS forever!

 

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