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DUGL Player 1.0 Alpha1 (Announce)

posted by FFK Homepage, 28.02.2026, 22:47

> Welcome back! :flower:
>

Thank you :-)

> Your last post here was thirteen years ago.
> What happened meanwhile?

Well a lot :-D, First I was disappointed (13 years ago) that there is no viable SOUND solution. As my goal was always bare metal DOS, no matter how beautiful/fast is your game/soft if there is no sound!
Then I lost my email linked to several things including dugl website, this forum.. I didn't tried to recover just kept following.
meanwhile I continued some developments, then got the Idea to port it to SDL Lib. Then Dust Ultimate Game Library is born DUST - DUGL hoping that SDL DOS/DJGPP port will happen.
..
Then the project SBEMU started, followed by VSBHDA (SOUND), and CSMWRAP (bare metal), I also discovered the MINGW/DJGPP cross compiler. so as I felt that OLD DUGL was a big waste and it was a bad idea to put it on hold (maybe for ever) and that the new DUGL was based on SSE4.1 so wiping out 10 years of computers .. so I given a try with cross MINGW/DJGPP and CodeBlocks, and it was wonderful, I can work 4 times faster than with RHIDE .. So I decided to bring back the OLD DUGL, and port as much as possible new features from NEW DUGL ..


> Why are you back now?

I among the poeple that sill beleave that DOS has all potential to go back main stream, not just retro gaming/dev inside a VM. all what we need now is a successfull VSHDA/CSMWRAP, a missing good PTHREAD lib with capability to use all CPU Cores (new DUGL is up to 300% faster thanks to rendering with 4 cores), maybe also a better HDD/SATA/SSD drivers that bring full speed ..
Well that's not going to be easy, but I'm here to contribute as much as I can, and without a doubt this is a long term hobby ;-)

 

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