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DUGL Player 1.0 Alpha1 (Announce)

posted by RayeR Homepage, CZ, 03.03.2026, 20:59
(edited by RayeR on 05.03.2026, 06:29)

> As DUGL is mainly for games, performance is the highest priority. Plain
> RGBA will need twice memory bandwidth as 16bpp with a little improvement in
> quality.

I understand but maybe, 16b FB is less data but packing/unpacking bits like 6:5:6 in 2 Bytes may take extra overhead when creating such image, e.g. drawing a line... In case that video decoder can already decode in such packed format it's not problem then...

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