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DUGL Player 1.0 Alpha1 (Announce)

posted by FFK Homepage, 03.03.2026, 22:13

>
> I understand but mabye, 16b FB is less data but packing/unpacking bits like
> 6:5:6 in 2 Bytes may take extra overhead when creating such image, e.g.
> drawing a line... In case that video decoder can already decode in such
> packed format it's not problem then...

The most crtitical ressources for performance is memory writes bandwidth.
packing 5:6:5 or 8:8:8 is mostly same overhead with assembly.

I remember an intel performance hint for reducing memory writes. to set a boolan to true check the value before writing.

so:

if (boolVal == false) boolVal = true;

is faster than setting value directly:

boolVal = True;

 

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