SBEMU & VDPMI update (Announce)
> I also wonder about it. Isn't QPIEMU interface in JEMM enough?
Jemm runs v86 code with IOPL 3 - so CLI/STI runs untrapped. Running it with IOPL 0 gives the chance to trap CLI/STI. This may be advantageous, perhaps for demos using the SB's direct mode. But I guess virtually all games require interrupts to be enabled for sound ...
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MS-DOS forever!
Complete thread:
- SBEMU & VDPMI update - RayeR, 22.04.2026, 21:44 (Announce)
![Open in board view [Board]](img/board_d.gif)
![Open in mix view [Mix]](img/mix_d.gif)
- SBEMU & VDPMI update - Japheth, 23.04.2026, 03:15
- SBEMU & VDPMI update - RayeR, 23.04.2026, 15:54
- SBEMU & VDPMI update - Japheth, 26.04.2026, 18:33
- SBEMU & VDPMI update beta 0.3 - RayeR, 04.06.2026, 15:12
- SBEMU & VDPMI update beta 0.3 - Japheth, 08.07.2026, 15:32
- SBEMU & VDPMI update beta 0.3 - ecm, 08.07.2026, 17:28
- SBEMU & VDPMI update beta 0.3 - Japheth, 08.07.2026, 21:19
- SBEMU & VDPMI update beta 0.3 - ecm, 09.07.2026, 07:45
- SBEMU & VDPMI update beta 0.3 - Japheth, 09.07.2026, 14:52
- SBEMU & VDPMI update beta 0.3 - ecm, 09.07.2026, 07:45
- SBEMU & VDPMI update beta 0.3 - Japheth, 08.07.2026, 21:19
- SBEMU & VDPMI update beta 0.3 - ecm, 08.07.2026, 17:28
- SBEMU & VDPMI update beta 0.3 - Japheth, 08.07.2026, 15:32
- SBEMU & VDPMI update beta 0.3 - RayeR, 04.06.2026, 15:12
- SBEMU & VDPMI update - Japheth, 26.04.2026, 18:33
- SBEMU & VDPMI update - RayeR, 23.04.2026, 15:54
- SBEMU & VDPMI update - Japheth, 23.04.2026, 03:15
Mix view