Laaca![]() Czech republic, 05.11.2019, 19:50 |
DOS port of Eduke32 (Announce) |
We all know that old good Duke Nukem 3D was ported to windows and the new engine got the name Eduke32 and it was in several directions extended. --- |
RayeR![]() CZ, 11.11.2019, 11:46 @ Laaca |
DOS port of Eduke32 |
Nice, but does it work for you? --- |
tkchia![]() 12.11.2019, 16:12 @ RayeR |
DOS port of Eduke32 |
Hello RayeR, --- |
RayeR![]() CZ, 18.11.2019, 23:52 @ tkchia |
DOS port of Eduke32 |
I tested MSDOS 6.22 and 7.1 with and without memory managers, also safe mode and both DPMI ring 0 and 3 but all crashes. Under Dosbox it runs from the same game directory (also got some resource snd not found but it doesn't matter). --- |
Zyzzle 20.11.2019, 01:51 @ RayeR |
DOS port of Eduke32 |
> I tested MSDOS 6.22 and 7.1 with and without memory managers, also safe |
Khusraw![]() Bucharest, Romania, 20.11.2019, 09:15 @ Zyzzle |
DOS port of Eduke32 |
> How to re-compile with support for modern PCI cards? There is a library --- |
RayeR![]() CZ, 21.11.2019, 00:34 @ Khusraw |
DOS port of Eduke32 |
Yes, the DJGPP sound library from Q2DOS could be used but it will require rewriting some eduke code, not just a recompile. But first it would need to do some bugfixes to make it more stable under real DOS. --- |
Khusraw![]() Bucharest, Romania, 21.11.2019, 07:28 (edited by Khusraw, 21.11.2019, 14:32) @ RayeR |
DOS port of Eduke32 |
> Yes, the DJGPP sound library from Q2DOS could be used but it will require --- |
sezeroz 21.11.2019, 12:56 @ RayeR |
DOS port of Eduke32 |
> But first it would need to |
RayeR![]() CZ, 23.11.2019, 11:41 @ sezeroz |
DOS port of Eduke32 |
> It _is_ meant for running under real dos. --- |
sezeroz 23.11.2019, 22:07 @ RayeR |
DOS port of Eduke32 |
> > It _is_ meant for running under real dos. |
KormaX 03.12.2019, 22:38 @ RayeR |
DOS port of Eduke32 |
> But my real experience is that it can run only in Dosbox. --- |