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fissuras

07.03.2022, 01:20
 

Team 47 GoMan Source Code (Announce)

A few years ago I've made two posts about some lost source code (Panard Vision 3D Engine and WordUp Graphics Toolkit)

This post is just like those.

47-TEK released GoMan's sources to public in May 1998 but went offline soon thereafter. It's page was archived but files were not.

For more than 20 years there was no known mirror and files were considered lost as not even the developers had a copy.

I was browsing Wikipedia's List of commercial video games with later released source code, and when reading about those missing files I remembered that I had downloaded them at that time.

And yes, I had a copy, so I've uloaded it here. A backup can be found at https://anonfiles.com/P2A7D6L6x3/ too. Unfortunatly, Internet Archive complains about a malware (false positive) and deletes the post.

Be my guest...

rr

Homepage E-mail

Berlin, Germany,
07.03.2022, 08:25

@ fissuras
 

Team 47 GoMan Source Code

> A few years ago I've made two posts about some lost source code (Panard
> Vision 3D Engine and WordUp Graphics Toolkit)

I remember vaguely.

> This post is just like those.
>
> 47-TEK released GoMan's sources to public in May 1998 but went offline soon
> thereafter. It's page was
> archived
> but files were not.

This forum is about DOS. GoMan is a Win9x game. Do I need to say more?

---
Forum admin

fissuras

07.03.2022, 13:19
(edited by fissuras, 07.03.2022, 13:49)

@ rr
 

Team 47 GoMan Source Code

>
> This forum is about DOS. GoMan is a Win9x game. Do I need to say more?

So we all need is a good DOS port. :-D

Source files all use DOS filenames (8.3), except two files. They date mostly from 1995, with a few edited in 1996. It may be based on a previous DOS game.

I mean, Quake 2 was backported to DOS, even Doom needed to be backported, as it was the Linux code that got released. I thought it would be interesting.

rr

Homepage E-mail

Berlin, Germany,
07.03.2022, 15:40

@ fissuras
 

Team 47 GoMan Source Code

> >
> > This forum is about DOS. GoMan is a Win9x game. Do I need to say more?
>
> So we all need is a good DOS port. :-D

Yes. Good luck with that. :-)

---
Forum admin

Laaca

Homepage

Czech republic,
07.03.2022, 18:04

@ fissuras
 

Team 47 GoMan Source Code

> So we all need is a good DOS port. :-D
>
> Source files all use DOS filenames (8.3), except two files. They date
> mostly from 1995, with a few edited in 1996. It may be based on a previous
> DOS game.

Sure, if it uses the 8.3 file format it is a clear evidence that the DOS port would be trivial. :clap:

---
DOS-u-akbar!

fissuras

07.03.2022, 23:48

@ Laaca
 

Team 47 GoMan Source Code

> Sure, if it uses the 8.3 file format it is a clear evidence that the DOS
> port would be trivial. :clap:

If that is what you got from what I wrote, I am sorry for you.

As it is stated by 47-TEK, the game code has DOS roots, and it shows.

The engine used Criterion Renderware library, and was used to write two DOS games, Sentoo & Creep Clash. Both rather crappy, may I say.

Later the engine was rewritten to use Reality Lab 3D API, from Rendermorphics, before Microsoft's acquisition that transformed Reality Lab in Direct3D.

Does that make a DOS port any easiear? Hell, no, of course. Is it doable? It sure is.

And yet, browsing the source code is pure fun. It is just great to check code from that era, when people were moving from DOS to Windows. At least, I do like it.

glennmcc

Homepage E-mail

North Jackson, Ohio (USA),
08.03.2022, 01:45

@ fissuras
 

Team 47 GoMan Source Code

> > Sure, if it uses the 8.3 file format it is a clear evidence that the DOS
> > port would be trivial. :clap:
>
> If that is what you got from what I wrote, I am sorry for you.
>
> As it is stated by 47-TEK, the game code has DOS roots, and it shows.
>
> The engine used Criterion Renderware library, and was used to write two DOS
> games, Sentoo & Creep Clash. Both rather crappy, may I say.
>
> Later the engine was rewritten to use Reality Lab 3D API, from
> Rendermorphics, before Microsoft's acquisition that transformed Reality Lab
> in Direct3D.
>
> Does that make a DOS port any easiear? Hell, no, of course. Is it doable?
> It sure is.
>
> And yet, browsing the source code is pure fun. It is just great to check
> code from that era, when people were moving from DOS to Windows. At least,
> I do like it.

fissuras, I think rr & Laaca were just yankin' yer' chain a bit.

Thank you for the heads-up and the link to that SRC code.
It is now in my archive of old stuff.

Speaking of archived old stuff....

http://glennmcc.dynu.com/download/garbo/
http://glennmcc.dynu.com/download/simtelnet/

For ease of download of the whole dir of each...

http://glennmcc.dynu.com/download/garbo.tar.gz
http://glennmcc.dynu.com/download/simtelnet.tar.gz

---
--
http://glennmcc.org/

bocke

15.03.2022, 00:39

@ fissuras
 

Team 47 GoMan Source Code

> Unfortunatly, Internet Archive complains about a
> malware
> (false positive) and deletes the post.
>

I had a similar problem a while ago. But I sent a polite complaint email at info (monkey) archive (dot) org and got the response the next day. I wasn't informed when it was solved but I checked a day or two after and it was accessible again.

fissuras

15.03.2022, 00:57

@ bocke
 

Team 47 GoMan Source Code

>
> I had a similar problem a while ago. But I sent a polite complaint email at
> info (monkey) archive (dot) org and got the response the next day. I wasn't
> informed when it was solved but I checked a day or two after and it was
> accessible again.

I've sent them an e-mail the day I got that message, but I've got no answers.
E-mailed them again today, let's see how it goes.

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