| RayeR CZ, 13.01.2026, 16:43 |
DOS32AWE - RAM wavetable MIDI possible for PM games under DOS (Announce) |
For one of my retroPC with SB AWE64 I built SIMMConn2 adapter to expand the onboard DRAM (0,5MB) to 16MB using a common 72p EDO SIMM (max 28MB supported). --- |
| Japheth Germany (South), 13.01.2026, 19:33 @ RayeR |
DOS32AWE - RAM wavetable MIDI possible for PM games under DOS |
> Maybe JEMM could adopt such feature... --- |
| RayeR CZ, 13.01.2026, 22:53 @ Japheth |
DOS32AWE - RAM wavetable MIDI possible for PM games under DOS |
I though about IO port trapping in pmode like in case of sbemu/vsbhda via qpiemu and forwarding to realmode aweutil replacing the need of DOS32AWE and enabling run such pmode games with JEMM loaded (DOS32AWE is not compatible with EMM/JEMM/QEMM as stated in readme). --- |
| Japheth Germany (South), 14.01.2026, 08:49 @ RayeR |
DOS32AWE - RAM wavetable MIDI possible for PM games under DOS |
> I though about IO port trapping in pmode like in case of sbemu/vsbhda via --- |
| RayeR CZ, 14.01.2026, 16:26 @ Japheth |
DOS32AWE - RAM wavetable MIDI possible for PM games under DOS |
> Just looked a bit into the DOS32AWE "source code": it's an IDA disassembly, --- |
| Japheth Germany (South), 14.01.2026, 20:12 @ RayeR |
DOS32AWE - RAM wavetable MIDI possible for PM games under DOS |
> Shoud I try hdpmi32i.exe -r -x instead? --- |
| RayeR CZ, 15.01.2026, 08:17 (edited by RayeR, 16.01.2026, 03:35) @ Japheth |
DOS32AWE - RAM wavetable MIDI possible for PM games under DOS |
I did some experiments. 1st to say that dos32awe doesn't work for me - it hangs exactly the same way as if I start the game without it. I tried Doom1, 2 and Blood. All hangs at sound init stage - Doom hangs at "calling DMX_Init". --- |
| Japheth Germany (South), 16.01.2026, 04:19 @ RayeR |
DOS32AWE - RAM wavetable MIDI possible for PM games under DOS |
> the NMI forwarding logic is part of the DOS32A-integrated DPMI server, so --- |
| RayeR CZ, 17.01.2026, 02:09 (edited by RayeR, 17.01.2026, 07:41) @ Japheth |
DOS32AWE - RAM wavetable MIDI possible for PM games under DOS |
> Since it's apparently just "NMI forwarding" what's done: did you try --- |
| Khusraw Bucharest, Romania, 17.01.2026, 07:52 @ RayeR |
DOS32AWE - RAM wavetable MIDI possible for PM games under DOS |
> After I fixed this the DOS32AWE started working as expected, Doom, Doom2 --- |
| RayeR CZ, 17.01.2026, 15:54 @ Khusraw |
DOS32AWE - RAM wavetable MIDI possible for PM games under DOS |
> Have you tried --- |
| Japheth Germany (South), 19.01.2026, 12:04 (edited by Japheth, 19.01.2026, 12:15) @ RayeR |
DOS32AWE - RAM wavetable MIDI possible for PM games under DOS |
> I tried with HDPMI32 -r and HDPMI32I -r --- |
| RayeR CZ, 20.01.2026, 01:19 @ Japheth |
DOS32AWE - RAM wavetable MIDI possible for PM games under DOS |
Do you have some AWE32/64 for testing? --- |
| Japheth Germany (South), 20.01.2026, 08:03 @ RayeR |
DOS32AWE - RAM wavetable MIDI possible for PM games under DOS |
> Do you have some AWE32/64 for testing? --- |
| RayeR CZ, 20.01.2026, 13:14 @ Japheth |
DOS32AWE - RAM wavetable MIDI possible for PM games under DOS |
Yes, NMI can be masked, sounds a good idea to mask it in critical parts of code. It should not fire too often to miss another one... --- |
| Japheth Germany (South), 21.01.2026, 21:54 @ RayeR |
DOS32AWE - RAM wavetable MIDI possible for PM games under DOS |
> Yes, NMI can be masked, sounds a good idea to mask it in critical parts of --- |
| RayeR CZ, 23.01.2026, 18:59 @ Japheth |
DOS32AWE - RAM wavetable MIDI possible for PM games under DOS |
Thank you for the mod. Can I test it? Is it available on your github? --- |
| Japheth Germany (South), 24.01.2026, 09:17 (edited by Japheth, 24.01.2026, 16:27) @ RayeR |
DOS32AWE - RAM wavetable MIDI possible for PM games under DOS |
> Thank you for the mod. Can I test it? Is it available on your github? --- |
| RayeR CZ, 25.01.2026, 07:51 @ Japheth |
DOS32AWE - RAM wavetable MIDI possible for PM games under DOS |
I tried with WIP JEMM from Github (compiled some hours ago). --- |
| Japheth Germany (South), 25.01.2026, 08:47 @ RayeR |
DOS32AWE - RAM wavetable MIDI possible for PM games under DOS |
> I tried with WIP JEMM from Github (compiled some hours ago). --- |
| RayeR CZ, 26.01.2026, 00:17 @ Japheth |
DOS32AWE - RAM wavetable MIDI possible for PM games under DOS |
A bit of testing. I grab new JEMM 5.86 release and WIP HX-master --- |
| Japheth Germany (South), 26.01.2026, 03:29 (edited by Japheth, 26.01.2026, 03:40) @ RayeR |
DOS32AWE - RAM wavetable MIDI possible for PM games under DOS |
> jemm only : doom hangs soon after game start during play --- |
| RayeR CZ, 27.01.2026, 08:47 @ Japheth |
DOS32AWE - RAM wavetable MIDI possible for PM games under DOS |
> To check that you succeeded: open any of the .lst files in STD32 --- |
| Japheth Germany (South), 27.01.2026, 18:25 @ RayeR |
DOS32AWE - RAM wavetable MIDI possible for PM games under DOS |
> Yes, it's there... --- |
| Japheth Germany (South), 29.01.2026, 19:23 (edited by Japheth, 30.01.2026, 11:31) @ Japheth |
DOS32AWE - RAM wavetable MIDI possible for PM games under DOS |
> I found a potential problem with hdpmi: is usually uses IRETD when control --- |
| Japheth Germany (South), 05.02.2026, 11:30 (edited by Japheth, 05.02.2026, 11:44) @ Japheth |
DOS32AWE - RAM wavetable MIDI possible for PM games under DOS |
> Turned out that this is not a problem...1) --- |
| RayeR CZ, 12.02.2026, 04:32 (edited by RayeR, 12.02.2026, 06:06) @ Japheth |
DOS32AWE - RAM wavetable MIDI possible for PM games under DOS |
No luck... --- |
| Japheth Germany (South), 12.02.2026, 09:59 @ RayeR |
DOS32AWE - RAM wavetable MIDI possible for PM games under DOS |
> No luck... --- |
| RayeR CZ, 14.02.2026, 05:05 @ Japheth |
DOS32AWE - RAM wavetable MIDI possible for PM games under DOS |
Yes... I'm a bit busy and just leaving to vacation so I'll try next weekend. --- |
| Japheth Germany (South), 17.02.2026, 16:08 @ RayeR |
DOS32AWE - RAM wavetable MIDI possible for PM games under DOS |
> ... so I'll try next weekend. --- |
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