| FFK 28.02.2026, 04:59 (edited by FFK, 02.03.2026, 02:11) |
DUGL Player 1.0 Alpha2 (Announce) |
Now use only last DJGPP port of FFMPEG 5.1.2 as video decoder! |
| rr Berlin, Germany, 28.02.2026, 12:57 @ FFK |
DUGL Player 1.0 Alpha1 |
Welcome back! --- |
| FFK 28.02.2026, 22:47 @ rr |
DUGL Player 1.0 Alpha1 |
> Welcome back! |
| Zyzzle 01.03.2026, 05:29 @ FFK |
DUGL Player 1.0 Alpha1 |
> meanwhile I continued some developments, then got the Idea to port it to |
| FFK 01.03.2026, 10:50 @ Zyzzle |
DUGL Player 1.0 Alpha1 |
> Are you aware of the DOS Diablo port? |
| mceric Germany, 01.03.2026, 12:27 @ FFK |
DUGL Player 1.0 Alpha1 - DOS SMP |
Hi! Thanks for working on DUGL --- |
| FFK 01.03.2026, 21:50 @ mceric |
DUGL Player 1.0 Alpha1 - DOS SMP |
> |
| RayeR CZ, 01.03.2026, 15:52 (edited by RayeR, 01.03.2026, 16:46) @ FFK |
DUGL Player 1.0 Alpha1 |
> yes SMP with DOS isn't easy, as we need to make DOS kernel threading --- |
| FFK 01.03.2026, 17:58 @ RayeR |
DUGL Player 1.0 Alpha1 |
> I don't think that multithreading DOS would be necessary for such |
| RayeR CZ, 02.03.2026, 18:20 @ FFK |
DUGL Player 1.0 Alpha1 |
> could be interesting idea for DOS DUGL to create several static rendering --- |
| FFK 02.03.2026, 23:21 @ RayeR |
DUGL Player 1.0 Alpha1 |
> I understand but making regular SMP pthread DOS port would take more |
| Zyzzle 03.03.2026, 02:25 @ FFK |
DUGL Player 1.0 Alpha1 |
> yes I'm aware of it, it's an SDL2 port as I understand, but no binaries |
| Zyzzle 28.02.2026, 14:48 @ FFK |
DUGL Player 1.0 Alpha1 |
> Now use only last DJGPP port of FFMPEG 5.1.2 as video decoder! |
| FFK 28.02.2026, 23:20 @ Zyzzle |
DUGL Player 1.0 Alpha1 |
> > Now use only last DJGPP port of FFMPEG 5.1.2 as video decoder! |
| Zyzzle 01.03.2026, 01:43 @ FFK |
DUGL Player 1.0 Alpha1 |
> Thanks for testing on bare-metal, Curious about your [VideoMode] settings |
| FFK 02.03.2026, 02:15 @ Zyzzle |
DUGL Player 1.0 Alpha1 |
> Really would like seeking in videos and playing sound. |
| RayeR CZ, 02.03.2026, 05:14 @ FFK |
DUGL Player 1.0 Alpha1 |
> experimental seeking is now implemented on 1.0 alpha2, thought not perfect. --- |
| FFK 02.03.2026, 09:08 @ RayeR |
DUGL Player 1.0 Alpha1 |
> I tried on my i7-2600K and it seems to run fine. I played some h265 FHD |
| RayeR CZ, 02.03.2026, 18:25 @ FFK |
DUGL Player 1.0 Alpha1 |
> DUGL support only 8bpp/16bpp video modes, so you configured DUGLPLAY.CFG --- |
| FFK 02.03.2026, 23:30 @ RayeR |
DUGL Player 1.0 Alpha1 |
> Yes I set this and expected blindly 32bpp, why DUGL use only 16bpp? I |
| Zyzzle 03.03.2026, 02:15 @ FFK |
DUGL Player 1.0 Alpha1 |
> Ok let's hope that a developer will port again the last FFMPEG for DOS, it |
| RayeR CZ, 03.03.2026, 02:33 (edited by RayeR, 03.03.2026, 20:56) @ Zyzzle |
DUGL Player 1.0 Alpha1 |
> The problem with compiling the latest version 6 for DOS is that pthreads is --- |
| FFK 04.03.2026, 12:26 @ Zyzzle |
DUGL Player 1.0 Alpha1 |
> > Ok let's hope that a developer will port again the last FFMPEG for DOS, |
| RayeR CZ, 03.03.2026, 20:59 (edited by RayeR, 05.03.2026, 06:29) @ FFK |
DUGL Player 1.0 Alpha1 |
> As DUGL is mainly for games, performance is the highest priority. Plain --- |
| FFK 03.03.2026, 22:13 @ RayeR |
DUGL Player 1.0 Alpha1 |
> |
| Laaca Czech republic, 05.03.2026, 07:00 @ FFK |
DUGL Player 1.0 Alpha1 |
> The most crtitical ressources for performance is memory writes bandwidth. --- |
| RayeR CZ, 05.03.2026, 17:30 @ Laaca |
DUGL Player 1.0 Alpha1 |
In my VESA lib I have separate drawing routines for 15/16bpp and 24/32bpp modes... --- |
| Zyzzle 02.03.2026, 10:58 @ FFK |
DUGL Player 1.0 Alpha1 |
> > Really would like seeking in videos and playing sound. |
| FFK 02.03.2026, 16:59 @ Zyzzle |
DUGL Player 1.0 Alpha1 |
> May I suggest also a way to seek during fullscreen playback using |
| FFK 26.03.2026, 02:47 @ FFK |
DUGL Player 1.0 Alpha3 |
26 march 2026 : 1.0 alpha 3 |
| Zyzzle 05.04.2026, 20:37 @ FFK |
DUGL Player 1.0 Alpha3 |
> 26 march 2026 : 1.0 alpha 3 |
| FFK 06.04.2026, 17:28 @ Zyzzle |
DUGL Player 1.0 Alpha3 |
> Thank you! I tested 1.0 alpha 3, and it worked well for me under Intel HDA |
Thread view![[image]](img/uploaded/image92.jpg)

, First I was disappointed (13 years ago) that there is no viable SOUND solution. As my goal was always bare metal DOS, no matter how beautiful/fast is your game/soft if there is no sound! 
![[image]](img/uploaded/image497.png)