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Help me with making Project 16! (Developers)

posted by Guti Homepage, 03.10.2013, 16:47

You can take a look at any 16 bit open source game, such as Wolfstein 3D, or better, start looking at some low level tutorials.

I can recommend the SWAG ones: http://kd5col.info/swag/EGAVGA/index.html and the Asphixia ones: http://archive.gamedev.net/archive/reference/listed82.html?categoryid=130

Regards.

> > > I am making a 2D tile based game engine for DOS
> >
> > You mean graphical? For which video mode(s)?
>
> yes for VGA and EGA
>
> > > Can you help me make the tile system?
> >
> > Unlikely, but there are various libs and toolkits out there.
>
> Where?
>
> > > I can handle the Hardware Code...
> > > But the game engine code..... confuses the shit out of me!
> >
> > Is it not documented? Are there no examples?
>
> no and no! There is no examples that are related to mine... ><
>
> > > IF you know of a Free Open Source game (graphics or sound or game
> > code...)
> > > library that is 16 bit and is in C or C++ please let me know here too!
> >
> > For 16-bit, that may be tougher, but there are still many projects out
> in
> > the wild (of varying degrees of quality).
>
> ok
>
> > > I am stuck in this ode because I lack experience and knowlage about
> C++
> > > object oriented Programming and game engine code
> > > But I am VERY good at Regular C and it's synthax!
> >
> > If you don't grok C++, then don't use C++ (or associated toolkits that
> > do).
> >
> > Or maybe you just need to brush up on C++ stuff?
> > Thinking
> in
> > C++

>
> I should study C++ more...

---
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