Team 47 GoMan Source Code (Announce)
> Sure, if it uses the 8.3 file format it is a clear evidence that the DOS
> port would be trivial.
If that is what you got from what I wrote, I am sorry for you.
As it is stated by 47-TEK, the game code has DOS roots, and it shows.
The engine used Criterion Renderware library, and was used to write two DOS games, Sentoo & Creep Clash. Both rather crappy, may I say.
Later the engine was rewritten to use Reality Lab 3D API, from Rendermorphics, before Microsoft's acquisition that transformed Reality Lab in Direct3D.
Does that make a DOS port any easiear? Hell, no, of course. Is it doable? It sure is.
And yet, browsing the source code is pure fun. It is just great to check code from that era, when people were moving from DOS to Windows. At least, I do like it.
Complete thread:
- Team 47 GoMan Source Code - fissuras, 07.03.2022, 01:20 (Announce)
- Team 47 GoMan Source Code - rr, 07.03.2022, 08:25
- Team 47 GoMan Source Code - fissuras, 07.03.2022, 13:19
- Team 47 GoMan Source Code - rr, 07.03.2022, 15:40
- Team 47 GoMan Source Code - Laaca, 07.03.2022, 18:04
- Team 47 GoMan Source Code - fissuras, 07.03.2022, 23:48
- Team 47 GoMan Source Code - glennmcc, 08.03.2022, 01:45
- Team 47 GoMan Source Code - fissuras, 07.03.2022, 23:48
- Team 47 GoMan Source Code - fissuras, 07.03.2022, 13:19
- Team 47 GoMan Source Code - bocke, 15.03.2022, 00:39
- Team 47 GoMan Source Code - fissuras, 15.03.2022, 00:57
- Team 47 GoMan Source Code - rr, 07.03.2022, 08:25