Back to home page

DOS ain't dead

Forum index page

Log in | Register

Back to the forum
Board view  Mix view

Team 47 GoMan Source Code (Announce)

posted by glennmcc Homepage E-mail, North Jackson, Ohio (USA), 08.03.2022, 01:45

> > Sure, if it uses the 8.3 file format it is a clear evidence that the DOS
> > port would be trivial. :clap:
>
> If that is what you got from what I wrote, I am sorry for you.
>
> As it is stated by 47-TEK, the game code has DOS roots, and it shows.
>
> The engine used Criterion Renderware library, and was used to write two DOS
> games, Sentoo & Creep Clash. Both rather crappy, may I say.
>
> Later the engine was rewritten to use Reality Lab 3D API, from
> Rendermorphics, before Microsoft's acquisition that transformed Reality Lab
> in Direct3D.
>
> Does that make a DOS port any easiear? Hell, no, of course. Is it doable?
> It sure is.
>
> And yet, browsing the source code is pure fun. It is just great to check
> code from that era, when people were moving from DOS to Windows. At least,
> I do like it.

fissuras, I think rr & Laaca were just yankin' yer' chain a bit.

Thank you for the heads-up and the link to that SRC code.
It is now in my archive of old stuff.

Speaking of archived old stuff....

http://glennmcc.dynu.com/download/garbo/
http://glennmcc.dynu.com/download/simtelnet/

For ease of download of the whole dir of each...

http://glennmcc.dynu.com/download/garbo.tar.gz
http://glennmcc.dynu.com/download/simtelnet.tar.gz

---
--
http://glennmcc.org/

 

Complete thread:

Back to the forum
Board view  Mix view
22632 Postings in 2109 Threads, 402 registered users, 333 users online (0 registered, 333 guests)
DOS ain't dead | Admin contact
RSS Feed
powered by my little forum