Team 47 GoMan Source Code (Announce)
> > Sure, if it uses the 8.3 file format it is a clear evidence that the DOS
> > port would be trivial.
>
> If that is what you got from what I wrote, I am sorry for you.
>
> As it is stated by 47-TEK, the game code has DOS roots, and it shows.
>
> The engine used Criterion Renderware library, and was used to write two DOS
> games, Sentoo & Creep Clash. Both rather crappy, may I say.
>
> Later the engine was rewritten to use Reality Lab 3D API, from
> Rendermorphics, before Microsoft's acquisition that transformed Reality Lab
> in Direct3D.
>
> Does that make a DOS port any easiear? Hell, no, of course. Is it doable?
> It sure is.
>
> And yet, browsing the source code is pure fun. It is just great to check
> code from that era, when people were moving from DOS to Windows. At least,
> I do like it.
fissuras, I think rr & Laaca were just yankin' yer' chain a bit.
Thank you for the heads-up and the link to that SRC code.
It is now in my archive of old stuff.
Speaking of archived old stuff....
http://glennmcc.dynu.com/download/garbo/
http://glennmcc.dynu.com/download/simtelnet/
For ease of download of the whole dir of each...
http://glennmcc.dynu.com/download/garbo.tar.gz
http://glennmcc.dynu.com/download/simtelnet.tar.gz
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http://glennmcc.org/
Complete thread:
- Team 47 GoMan Source Code - fissuras, 07.03.2022, 01:20 (Announce)
- Team 47 GoMan Source Code - rr, 07.03.2022, 08:25
- Team 47 GoMan Source Code - fissuras, 07.03.2022, 13:19
- Team 47 GoMan Source Code - rr, 07.03.2022, 15:40
- Team 47 GoMan Source Code - Laaca, 07.03.2022, 18:04
- Team 47 GoMan Source Code - fissuras, 07.03.2022, 23:48
- Team 47 GoMan Source Code - glennmcc, 08.03.2022, 01:45
- Team 47 GoMan Source Code - fissuras, 07.03.2022, 23:48
- Team 47 GoMan Source Code - fissuras, 07.03.2022, 13:19
- Team 47 GoMan Source Code - bocke, 15.03.2022, 00:39
- Team 47 GoMan Source Code - fissuras, 15.03.2022, 00:57
- Team 47 GoMan Source Code - rr, 07.03.2022, 08:25