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Galactic Conquest v9 beta 55 - additional feedback (Announce)

posted by Arjay, 09.05.2010, 21:26
(edited by Arjay on 09.05.2010, 22:29)

> I'm about to take this from beta version to final version. Any last ideas,
> bugs, or comments before this goes "gold"?

Some additional feedback:

+ Game - Overall a well designed game with an excellent use of text gfx/sfx
+ Game - Good intro - reminded me of some early PC games
+ Game - Good use of fading, scrolling texts - it would have been good BBS door game!
- Game - It is not obvious that pressing anykey (except obviously Y/N) will change the challenger
- Game - Data entry fields filter needs to be better, e.g. non valid characters CTRL ^A or CTRL ^C are shown
- Game - seems impossible to quit easily other than at certain points in play
- Game - Impossible to quit if computer is in the middle of playing itself?
- Game - Method for entry the length of time entry could be more friendlier
- GC.TXT - Overall formatting is not very nice to view with most TEXT editors
- GC.TXT - uses various special characters for no reason, e.g. 96h, A9h, 95h
- GC.TXT - No credit/with thanks to library authors: Mike Schutz, Pedt Scragg
- GC.TXT - Need to be clear re GPL as Scragg/Schutz's code never was GPL'd
- GC.TXT - would be nice if viewable or better help existed within the game
- *.TXT - I would suggest mergeing GCver.txt into GC.TXT to reduce files
- GALCON.EXE - A file compressor will give over 50% (at least) size reduction
- CRT70 files - remove or at least include the *full* distribution version
- GCDEBUG.LOG - I turned this on by accident. Source could document better.
- GCDOSBOX.conf - I seem to remember somebody suggested removing this (I agree)
- .DAT files - does it matter if they are missing? No error was provided.
- INTVFONT.COM - Refer back to my earlier comments re this PC Magazine program
- INTVFONT.COM - When this is "missing" your error handling could be nicer

Regarding the last point I recommend now days to wait for a keypress after bombing out with an error. If anything because if someone is using Windows or DOSBox to run your game your error message will disappear quickly.

I tend to use this simple code for waiting for a keypress after a fatal error:

Asm
  xor ax, ax  {zero the accumulator}
  int 16h     {Call BIOS to wait for a keypress}
End;

 

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