Galactic Conquest v9 beta 55 - additional feedback (Announce)
> I'm about to take this from beta version to final version. Any last ideas,
> bugs, or comments before this goes "gold"?
Some additional feedback:
+ Game - Overall a well designed game with an excellent use of text gfx/sfx
+ Game - Good intro - reminded me of some early PC games
+ Game - Good use of fading, scrolling texts - it would have been good BBS door game!
- Game - It is not obvious that pressing anykey (except obviously Y/N) will change the challenger
- Game - Data entry fields filter needs to be better, e.g. non valid characters CTRL ^A or CTRL ^C are shown
- Game - seems impossible to quit easily other than at certain points in play
- Game - Impossible to quit if computer is in the middle of playing itself?
- Game - Method for entry the length of time entry could be more friendlier
- GC.TXT - Overall formatting is not very nice to view with most TEXT editors
- GC.TXT - uses various special characters for no reason, e.g. 96h, A9h, 95h
- GC.TXT - No credit/with thanks to library authors: Mike Schutz, Pedt Scragg
- GC.TXT - Need to be clear re GPL as Scragg/Schutz's code never was GPL'd
- GC.TXT - would be nice if viewable or better help existed within the game
- *.TXT - I would suggest mergeing GCver.txt into GC.TXT to reduce files
- GALCON.EXE - A file compressor will give over 50% (at least) size reduction
- CRT70 files - remove or at least include the *full* distribution version
- GCDEBUG.LOG - I turned this on by accident. Source could document better.
- GCDOSBOX.conf - I seem to remember somebody suggested removing this (I agree)
- .DAT files - does it matter if they are missing? No error was provided.
- INTVFONT.COM - Refer back to my earlier comments re this PC Magazine program
- INTVFONT.COM - When this is "missing" your error handling could be nicer
Regarding the last point I recommend now days to wait for a keypress after bombing out with an error. If anything because if someone is using Windows or DOSBox to run your game your error message will disappear quickly.
I tend to use this simple code for waiting for a keypress after a fatal error:
Asm
xor ax, ax {zero the accumulator}
int 16h {Call BIOS to wait for a keypress}
End;
Complete thread:
- Galactic Conquest v9 beta 55 - sinclaj1, 29.12.2009, 20:53 (Announce)
![Open in board view [Board]](img/board_d.gif)
![Open in mix view [Mix]](img/mix_d.gif)
- Galactic Conquest v9 beta 55 - Rugxulo, 29.12.2009, 22:05
- Galactic Conquest v9 beta 55 - Deniska, 07.01.2010, 00:53
- Galactic Conquest v9 beta 55 - sinclaj1, 07.01.2010, 05:46
- Galactic Conquest v9 beta 55 - sinclaj1, 08.05.2010, 04:21
- Galactic Conquest v9 beta 55 - Arjay, 08.05.2010, 15:07
- Galactic Conquest v9 beta 55 - rr, 08.05.2010, 21:06
- Galactic Conquest v9 beta 55 - additional feedback - Arjay, 09.05.2010, 21:26
- Galactic Conquest v9 beta 55 - additional feedback - sinclaj1, 13.05.2010, 05:58
- Galactic Conquest v9 beta 55 - additional feedback - Arjay, 19.05.2010, 17:27
- Galactic Conquest v9 beta 55 - additional feedback - sinclaj1, 24.06.2010, 16:01
- Congratulations / Galactic Conquest v9 beta 55 - Arjay, 25.06.2010, 03:37
- Galactic Conquest: GCFONT.PAS (drop in LoadFont replacement) - Arjay, 25.06.2010, 10:16
- Galactic Conquest: GCFONT.PAS (drop in LoadFont replacement) - Arjay, 25.06.2010, 12:20
- Galactic Conquest: GCFONT.PAS (drop in LoadFont replacement) - sinclaj1, 26.10.2010, 05:56
- Galactic Conquest: GCFONT.PAS (drop in LoadFont replacement) - Arjay, 26.10.2010, 11:57
- Galactic Conquest: GCFONT.PAS (drop in LoadFont replacement) - sinclaj1, 26.10.2010, 13:59
- Galactic Conquest: GCFONT.PAS (drop in LoadFont replacement) - rr, 26.10.2010, 21:13
- Galactic Conquest: GCFONT.PAS (drop in LoadFont replacement) - sinclaj1, 26.10.2010, 13:59
- Galactic Conquest: GCFONT.PAS (drop in LoadFont replacement) - rr, 26.10.2010, 21:07
- Galactic Conquest: GCFONT.PAS (drop in LoadFont replacement) - Rugxulo, 27.10.2010, 23:43
- Galactic Conquest: GCFONT.PAS (drop in LoadFont replacement) - Arjay, 26.10.2010, 11:57
- Congratulations / Galactic Conquest v9 beta 55 - Rugxulo, 26.06.2010, 14:59
- Galactic Conquest v9 file compression / UPX vs aPACK - Arjay, 27.06.2010, 00:11
- Galactic Conquest v9 file compression / UPX vs aPACK - Rugxulo, 27.06.2010, 08:10
- TP5_2COM - an example of how to generate a COM file from TP5 - Arjay, 27.06.2010, 13:30
- Galactic Conquest v9 file compression / UPX vs aPACK - Arjay, 27.06.2010, 14:00
- Galactic Conquest v9 file compression / UPX vs aPACK - Rugxulo, 28.06.2010, 06:45
- early Turbo Pascal quirks - Rugxulo, 28.06.2010, 07:02
- Galactic Conquest v9 file compression / UPX vs aPACK - Rugxulo, 28.06.2010, 06:45
- Galactic Conquest v9 file compression / UPX vs aPACK - Rugxulo, 27.06.2010, 08:10
- Galactic Conquest v9 file compression / UPX vs aPACK - Arjay, 27.06.2010, 00:11
- Galactic Conquest: GCFONT.PAS (drop in LoadFont replacement) - Arjay, 25.06.2010, 10:16
- Congratulations / Galactic Conquest v9 beta 55 - Arjay, 25.06.2010, 03:37
- Galactic Conquest v9 beta 55 - additional feedback - sinclaj1, 24.06.2010, 16:01
- Galactic Conquest v9 beta 55 - additional feedback - Arjay, 19.05.2010, 17:27
- Galactic Conquest v9 beta 55 - additional feedback - sinclaj1, 13.05.2010, 05:58
Mix view