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Galactic Conquest v9 beta 55 - additional feedback (Announce)

posted by sinclaj1, U.S.A., 13.05.2010, 05:58

> - Game - It is not obvious that pressing anykey (except obviously Y/N)
> will change the challenger

Good point, something I need to improve.

> - Game - Data entry fields filter needs to be better, e.g. non valid
> characters CTRL ^A or CTRL ^C are shown

That I hadn't noticed before, I'll check into that.

> - Game - seems impossible to quit easily other than at certain points in
> play

> - Game - Impossible to quit if computer is in the middle of playing
> itself?

I'm going to try to figure out how to hook Alt-Q into bringing up that procedure (similar to how I have CTRL-BREAK locked out).

> - Game - Method for entry the length of time entry could be more
> friendlier

Originally it was 3 prompts (one each for hours, mins, secs). Any recommendations on this?

> - GC.TXT - Overall formatting is not very nice to view with most TEXT
> editors
> - GC.TXT - uses various special characters for no reason, e.g. 96h, A9h,
> 95h

I'll look into that.

> - GC.TXT - No credit/with thanks to library authors: Mike Schutz, Pedt
> Scragg
> - GC.TXT - Need to be clear re GPL as Scragg/Schutz's code never was
> GPL'd

Will update.

> - GC.TXT - would be nice if viewable or better help existed within the
> game

I had thought about doing that, however it seemed to be a major undertaking. I'll give that one some more thought.

> - *.TXT - I would suggest mergeing GCver.txt into GC.TXT to reduce files

Good idea.

> - GALCON.EXE - A file compressor will give over 50% (at least) size
> reduction

Why would this be necessary?

> - CRT70 files - remove or at least include the *full* distribution
> version

The CRT70 files were only included for testing purposes, I wasn't planning on including them with the game. As for the version, I thought they were the full distribution, what makes you think they are not?

> - GCDEBUG.LOG - I turned this on by accident. Source could document
> better.

This will be deactivated once it goes gold, it is for debugging purposes only.

> - GCDOSBOX.conf - I seem to remember somebody suggested removing this (I
> agree)

I'm leaving it in as an example for how to use it with DosBox.

> - .DAT files - does it matter if they are missing? No error was
> provided.
> - INTVFONT.COM - When this is "missing" your error handling could be
> nicer

I'll look into error handling for missing files.

> - INTVFONT.COM - Refer back to my earlier comments re this PC Magazine
> program.

I won't be including FONTEDIT.COM, but I will be including INTVFONT.COM (or renaming it), as the game requires it to work properly. FONTEDIT.COM isn't required.

> Regarding the last point I recommend now days to wait for a keypress after
> bombing out with an error. If anything because if someone is using Windows
> or DOSBox to run your game your error message will disappear quickly.
>
> I tend to use this simple code for waiting for a keypress after a fatal
> error:
>
> Asm
> xor ax, ax  {zero the accumulator}
> int 16h     {Call BIOS to wait for a keypress}
> End;
>


Thanks! I will try that out.
I appreciate the feedback, hopefully I can get some of this knocked out pretty quickly. Let me know if you think of anything else.

 

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