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DUGL 1.12 released (Announce)

posted by FFK Homepage, 09.08.2008, 18:40

More examples and maybe a small silent game will be released soon :-)

9 August 2008
ver 1.12

graphics:
- Added to Poly16 the support of POLY16_TEXT_BLND and POLY16_MASK_TEXT_BLND allowing
to draw a texture mapped poly blended with a color with 32 level of blending.
Allowing flat lightening, fog, shineness ...
- Fixed a bug with POLY16_MASK_TEXT which was not always masked.
- Added ConvSurf8ToSurf16Pal allowing to direct convert a 8bpp surf to a 16bpp without
a lookup table.
- Added full support for uncompressed BMP format with :
LoadMemBMP, LoadBMP, SaveMemBMP, SaveBMP, SizeSaveBMP,
LoadMemBMP16, LoadBMP16, SaveMemBMP16, SaveBMP16 and SizeSaveBMP16.

 

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