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DUGL 1.12 first 3D Forest demo (Announce)

posted by Rugxulo Homepage, Usono, 18.08.2008, 04:47

> Yes MMX emulation make DUGL ultra slow instead of increasing speed on real
> hardware. Did the QEMU Accelerator Module was enabled when you made the
> test ?

Yes, KQEMU was enabled for user code (by default as Windows service, I think), but half the time I'm unsure if that even makes a difference. Easily too slow to be usable in such a case, though (except where speed doesn't matter, e.g. card games).

Anyways, I tried again on two different computers (real hardware this time):

* bro's late model P2 Celeron 366 Mhz "Mendocino", 128 MB RAM, Intel 810 VESA 2.0
(neither .EXE worked, probably monitor/display issue, I dunno)
(running under DOSEMU there also didn't work, heh)
* my AMD64x2 1.7 Ghz "Tyler" laptop, 1 GB RAM, VESA 3.0 NVIDIA (GeForce Go 6100 ?)
(70 and 13 FPS before VESAMTRR ... 100 and 15 FPS after VESAMTRR)

FYI, in case anyone else wants to test, here's a FreeDOS 1.44 MB floppy .IMG (plus .ISO for those lacking a floppy-drive):

http://rugxulo.googlepages.com/dugltest.7z

> > EDIT, if you (FFK) ever do write a game, be sure to use something like
> > DUMB for
> some
> > good sound module tunes. ;-)
>
> Does it provide a low level hardware driver ? or it's a sound mixer-player
> that require a working sound driver layer ?

AFAICT, it has a demo program which works with plain SB, but it's portable, so it should be adjustable too. It optionally works with Allegro, as a plugin, and has an OGG add-on. (I'm not too familiar with it, to be honest, just quoting the site's About page. But .MOD music would be awesome in any future game.)

 

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