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DUGL 1.12 first 3D Forest demo (Announce)

posted by FFK Homepage, 20.08.2008, 02:26

> * bro's late model P2 Celeron 366 Mhz "Mendocino", 128 MB RAM, Intel 810
> VESA 2.0
> (neither .EXE worked, probably monitor/display issue, I dunno)
> (running under DOSEMU there also didn't work, heh)

I made a small googling, and on the forum of ReactOS i found that Intel 810 VESA Bios has an issue with LFB !

> * my AMD64x2 1.7 Ghz "Tyler" laptop, 1 GB RAM, VESA 3.0 NVIDIA (GeForce Go
> 6100 ?)
> (70 and 13 FPS before VESAMTRR ... 100 and 15 FPS after VESAMTRR)

you mean ?
fog16ext 13fps before VESAMTRR and 70fps after
fog16avg 15fps " " " 100fps "

If so it seems that the AMD is much more efficient than my intel dual core 3ghz CPU as it's nearly half of Ghz and only ~ 30% slower

> FYI, in case anyone else wants to test, here's a FreeDOS 1.44 MB floppy
> .IMG (plus .ISO for those lacking a floppy-drive):
>
> http://rugxulo.googlepages.com/dugltest.7z

I tried the ISO and he tries to deflate inside a f:\temp\ which does not exist.

> AFAICT, it has a demo program which works with plain SB, but it's
> portable, so it should be adjustable too. It optionally works with
> Allegro, as a plugin, and has an OGG add-on. (I'm not too familiar with
> it, to be honest, just quoting the site's About page. But .MOD music would
> be awesome in any future game.)

It seems that the coming game will stay silent until i found a true solution to enable sound. There is a contributer who was willing to develop more sound driver with the DUGL sound driver format, but nothing happened since more than 5 months :-(

 

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