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Call for beta testers: Galactic Conquest version 8.0 (Miscellaneous)

posted by rr Homepage E-mail, Berlin, Germany, 14.09.2007, 09:45

> Like I said, no major reason to port it unless the tradeoffs are worth it.
> I admire the fact that it works on 286s with only conventional memory.

ACK

> P.S. I played two more games last night: "TEST PILOT" (unlimited time) and
> "KAPITANO RUGXULO" (5 min. timer): won both, but that's no surprise, only
> played difficulty 1.

I never won so far. Maybe I'm not patiently enough. ;-)

> Everything plays fine except F2 -> C ("Runtime error 200 at 0000:1E29"). I
> have confirmed that such a keypress exits immediately under WinXP and
> MS-DOS 6.22.

We'll investigate this.

> * it doesn't look like you turn the cursor off (but that's easy to do)

I think, he does, but it doesn't work always depending on your OS and graphics driver (in Win).

> * two-keys stopping the timer? just use two one-keypresses in succession

Are install a clock handler. I sent such snippet to Jason years ago. ;-)

> * I dunno, interface could be somewhat more logical, IMO, maybe
> configurable keys? (configurable colors would be nice, too)

Configurable colors? Colors currently depend on what you chose, when creating your fleet leader. Why do you want to change it?

> * what, no save scores? ;-)

I never missed this so far. ;-)

> Overall, nice game, nice feel and screen effects, nice idea, a little
> weird but definitely cool. :-)

:love:

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