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DOS Game - Galactic Conquest v9.00 test (Announce)

posted by sinclaj1, U.S.A., 11.12.2009, 04:33

> > Anyone have any recommendations or things to fix?
>
>
> PKUNZIP (R)    FAST!    Extract Utility    Version 2.50   03-01-1999
> Copr. 1989-1999 PKWARE Inc.  All Rights Reserved.  Shareware Version
> PKUNZIP Reg. U.S. Pat. and Tm. Off.
>
> Searching ZIP: GCV900.ZIP
> Inflating: FADEUNIT.TPU
> Inflating: GCEND.TPU
> Inflating: GCINIT.TPU
> Inflating: GCTITLE.TPU
> Inflating: GCTURN.TPU
> Inflating: GCUNIT.TPU
> Inflating: GCWAR.TPU
> Inflating: DosBoxStart.BAT
> Inflating: GCDOSBOX.conf
> Inflating: COMPNAME.DAT
> Inflating: COMPRANK.DAT
> Inflating: QUOTES.DAT
> Inflating: j2.ico
> Inflating: FONTEDIT.COM
> Inflating: INTVFONT.COM
> PKUNZIP: (W10) Warning! can't create: DOSBox0.73-win32-installer.NOTE
> Inflating: GALCON.NOTE
> Inflating: FADEUNIT.PAS
> Inflating: GCEND.PAS
> Inflating: GCINIT.PAS
> Inflating: GCTITLE.PAS
> Inflating: GCTURN.PAS
> Inflating: GCUNIT.PAS
> Inflating: GCWAR.PAS
> Inflating: galcon_001.png
> PKUNZIP: (W18) Warning! galcon_002.png already exists.  Overwrite
> (y/n/a/r)?n
> Inflating: gpl.txt
>

>
> There are errors ^^^ in the ZIP :-(
>
>
> GC8B1.ZIP    190'511
> GCV900.ZIP 1'749'746
>

>
> Also, the bloat ^^^ has extremely (9.2 times !!!) increased:
>
> Finally, there is (or only seems to be ???) no EXE inside the archive, so
> nothing to run or test :lol:
>
> And, there is no manual either (the only TXT file is the boring GNU GPL),
> so no idea what to do with the thing ...
>
> Rugxulo (or I ???) wrote:
>
> > Nothing except packaging changes: remove DOSBox
>
> :-D
>
> Rugxulo wrote:
>
> > I can go ahead and announce it on FreeDOS News if you want.
>
> Good, but please check that it also works in FreeDOS before
> :hungry:

Not sure why GALCON.EXE isn't coming out in your .zip file. That's odd. Maybe the file is corrupted? I'm going to upload an updated version tonight or tomorrow, so maybe that will fix it. I need to bang out the documentation too, I'll try to work on that tonight...it's just not something I've had the stomach for but yeah, it needs to be done and I'm sure it will be helpful for those testing it.

DOS386, if you give me a name I'll put you into the tester credits.

As for bloat...almost all of the increased size is just from DosBox being included in the .ZIP file. A lot of the included files are the source code. I can probably remove some of those, but I know folks here can tinker with the code (ie: play around with converting it to FP). There used to be like five or six EXE's that a batch file controlled to run the game, those have now been integrated into a single file. The code itself has grown about 25%, and that's after I cleaned out and rewrote a lot of stuff...but I've also added a lot of new functionality as well over version 7.5.

I can take DosBox out of the .ZIP file, the only reason I included that is because a lot of folks don't have any DOS alternative (or way to run DOS) on their machines...I included it as a "just-in-case" measure for them.

 

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