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DOS Game - Galactic Conquest v9.00 test (Announce)

posted by sinclaj1, U.S.A., 11.12.2009, 22:38

> Note: In many cases if you click onto a posters name you get their full
> name or website where several folks have their names on them.

Thanks, I'll check that out.

> > The COMPNAME.DAT and COMPRANK.DAT files, along with QUOTES.DAT, are not
> > going to be integrated into the game because they are meant for the
> users
> > to add/edit them however they wish.
> Ok. Have you thought about using a basic INI file and sticking them both
> into that - it would also allow you to expand the game further in the
> future.

Hadn't thought of that, may try that in a future build or version. Most of the settings I have are saved in the games themselves and the game is coded to let the user change things that way.

> This enhanced CRT unit your using is it your own? From a quick check of
> the EXE you appear to only be using Int 16h for keyboard. If you
> can't/don't want to distribute your keyboard routines in source code, I'll
> happily open source some of mine for you (even though there are stacks on
> the web).

It is not mine, and at the moment I cannot honestly remember where I got it from. I'll try to track that part down. I need to put a reference to that in the document too. As for distributing the source, if I had the source I would distribute it. All I had was the precompiled enhanced CRT.TPU that I found.

I'm now about 1/2 done with the documentation. Once the documentation is done I'll bundle up build 53 and put it on the same server as before. I'll try to finish it this weekend, but my wife is headed out of country again, so I'm going to spend time with the family this weekend. I'll keep checking back here. I appreciate the feedback.

 

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